Curiosity [Kaliber10000]
An oldie from deep in the archives of K10k. I think I first saw this around 1999 or 2000.
John Crumpton's piece is composed of animated photos, revealing themselves over time, so that they end up arranged in a comic-book layout. It's graphic storytelling that borrows from comics, animation, movies.
The best parts are the ones where the visual form clearly reflects the content. The plot is thin (to be fair, only Act I is presented) but what we have is a detective story of a man becoming intrigued, looking around, noticing this and that. The use of gradually revealed subframes is a good strategy for a story about the act of browsing, discovering, piecing together. As the climax occurs, the animation slows down, and for a moment, we are left with only one small subimage - alone and floating against the background of black. It works well as a visual representation of the breathless moment right before we and the main character realize what curiosity has led to.
For me, the piece raises questions that are related to other split-screen works. How much do we "watch" or "read" a composite moving image? How does "watching" work with or against "reading"? Among other factors, 100 years of cinema has taught us a way of looking at moving images. For most movies, the act of watching is one of making whole: we absorb the entire frame, without having to really work at it. But once you break the frame into individual sections - especially in way that clearly refers to illustrated page layouts - then we are made to work a little harder. We are both "watching" - composing the pieces into one superimage - and "reading" - organizing the pieces into a structure. And it's tricky to make that complex experience a pleasurable and rewarding one, I think.